August 2017 Release of VGR API 3.8

Version 3.8 of 3DInteractives’s core render technology with many new features and performance improvements has now been released.

New Features of vgr 3.8

  • Subviews: Single pass, multi-view rendering, doubling the frame rate for stereo HMDs, Powerwalls
  • Automatic LoD threshold adaption to control rendered detail for best performance
  • Automatic geometry cache and VRAM adaption for optimal performance
  • Persistent render objects: camera, light sets, clipping planes, layers, transformation hierarchy
  • Extended light attributes (attenuation, radius, spot lights)
  • Lift the VGR material count limitations and improve performance
    for scenes containing huge numbers of materials