Release of VGR 4.0 render library / SDK with UltraviewVR rendering

After over two years of development and extensive beta testing by pilot customers, we are proud to announce the official release of a completely new render engine deployed with VGR 4.0. The performance achieved by this effort exceeds even our highest expectations. Tests on the new GPUs by nVidia and AMD, as well as on modern integrated graphics hardware by Intel yields improvements of the graphics performance measured in frames per second by a factor of 2 to more than 10, depending on the hardware and amount of data. For the latest generation of GPUs and the largest scenes tested (with tens of billions in graphics primitives), the speedup of the new software is about 15-fold and the speedup will likely increase even more with future generations of GPUs. 

Nonetheless, with VGR 4.0 we managed to keep the application programming interface compatible with VGR 3.9 and earlier versions, and also the database versions of 3.9 down to 3.4 is compatible with the newest software. Moreover, we took great care that legacy GPUs will still work with 4.0. This is achieved, in part, by employing a dual render engine approach. The application may choose the render engine that is most appropriate for the respective hardware.

The new VGR 4.0 is already available as UltraViewVR Render Engine used in 3DInteractives Virtual Reality Products for Head Mounted Displays and the Power Wall Product, and it will be the render engine of the forthcoming Interviews3D 2020 Suite, to be released later this year.