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The 22nd annual prostep IVIP Symposium, one of the largest vendor-neutral PLM conferences in the world, will take place in Stuttgart on April 9-10, 2019, this year under the motto “Collaboration in the Age of Smart Products and Services.”

3DInteractive GmbH is pleased to be exhibiting at this event, where we will be showcasing our latest developments, including:

Interviews3D: The digital mockup...

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3DInteractive GmbH is pleased to exhibit at this year's IEEE VIS conference, the worldwide largest and most important  conference on Scientific Visualization, Information Visualization and Visual Analytics.

Over the past two years, 3DInteractive has developed a fully new render kernel, more efficiently exploiting the latest graphics hardware. Demonstrating  a five-...

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September 2018 Release of VGR API 3.9


Version 3.9 of 3DInteractives’s core render technology with new features for high quality rendering, scientific visualization and virtual reality settings has been released.

New Features of vgr 3.9

  • Material shaders support the definition of glsl shader fragments as well as uniform and storage buffers in VGR materials. This allows for the integration of material definitions (e.g. MDL materials or...
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3DInteractive has teamed with Novicos to present a novel VR system at the annual DAGA Conference on Acoustics from March 19-22, 2018 in Munich.

Developed jointly by 3DInteractive, Fraunhofer IDMT, and Novicos, the VR system integrates structures, the results of their simulation, and their acoustic emissions during operation. Visitors to the exhibit at DAGA can both see and hear products for the...

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Interviews3D – 2018 Released


3DInteractive announces the latest release of its high-performance DMU platform Interviews3D - 2018, with a range of exciting new features. Based on the latest render kernel, Interviews3D 2018 delivers new levels of real time performance for even the most massive CAD assemblies, point cloud and image databases.

Highlights and features of Interviews3D - 2018:

  • A new animation module supports...
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August 2017 Release of VGR API 3.8


Version 3.8 of 3DInteractives’s core render technology with many new features and performance improvements has now been released.

New Features of vgr 3.8

  • Subviews: Single pass, multi-view rendering, doubling the frame rate for stereo HMDs, Powerwalls
  • Automatic LoD threshold adaption to control rendered detail for best performance
  • Automatic geometry cache and VRAM adaption for optimal performance
  • P...
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Release 3.7 of 3DInteractives’s core render technology and API delivers a large number of new functions, including a new animation API, data encryption, a programmable render pipeline, a shader API, as well as post processing utilities supporting powerful graphics effects. This is the biggest new release yet in the history of 3DInteractive:

List of new functions:

  • Animation API: Interface to the...
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Version 3.6 of 3DInteractives’s API with many new features has been released.

New features include:

  • Asynchronous, parallel database updates from multiple sources are now possible during rendering. Updates are shown instantly.
  • VGR databases may contain reference points for geo-referenced coordinates.
  • Double precision functions for camera, lights, bounding boxes, etc. for more precise interaction in...
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